Hello,
I love monster mash!
I'm trying to push animation beyond monsters
But mesh extrapolation of legs is sluggish:
I tried adding more joints but it's worse, everything is too curvy.
And my horse needs some sculpt from the front view:
Is Monster Mash will add some tools to kinda fix these issues in the near future?
Thanks!
Animation and inflate issues
Re: Animation and inflate issues
Hi, we appreciate that you're trying to push MM to its limits. You're right that to achieve realistic animation of thin legs, it usually requires more control pins, which may be difficult to synchronize. We're working on a solution to this problem, but I can't currently say if or when it will be available.
At the moment, it isn't possible to alter the frontal view directly in MM, but you can import it into a 3D modeler as a base model for further sculpting.
We tried to create a model of a horse in the past which I'm attaching here as an example of the model quality you can get from MM.
At the moment, it isn't possible to alter the frontal view directly in MM, but you can import it into a 3D modeler as a base model for further sculpting.
We tried to create a model of a horse in the past which I'm attaching here as an example of the model quality you can get from MM.
- Attachments
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- mm_project_horse.zip
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