How to get texture image to fully cover obj

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Lord_BradyRocks
Posts: 10
Joined: Thu Nov 16, 2023 6:45 pm

How to get texture image to fully cover obj

Post by Lord_BradyRocks » Thu Nov 16, 2023 8:37 pm

Hi,
I am trying to get the texture used to create the layer mask, to fully cover the mesh / obj.

I read from one of the tips and tricks posts, to increase the size of the texture image save it as a copy bigger, then bring it in. But no matter how much I scale the 2nd image texture, the obj still has white lines on the top middle areas where it does not fully overlap over the mesh.

How can I get the texture to fully overlap the inflated obj / mesh ?

Lord_BradyRocks
Posts: 10
Joined: Thu Nov 16, 2023 6:45 pm

Re: How to get texture image to fully cover obj

Post by Lord_BradyRocks » Thu Nov 16, 2023 8:39 pm

screen shot of image
Attachments
plant.JPG

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dvoromar
Posts: 43
Joined: Tue Apr 20, 2021 2:23 pm

Re: How to get texture image to fully cover obj

Post by dvoromar » Thu Dec 07, 2023 12:39 am

Hi, that should work! Here is an example of a leaf that I just created. Note that the outline of the leaf layer is approx. 2 pixel narrower than the border of the leaf. You can also look into the attached project file.

leaf_with_texture.jpg
mm_project_leaf_with_texture.zip
(441.36 KiB) Downloaded 3087 times

DarthR2`
Posts: 7
Joined: Thu Sep 22, 2022 12:39 pm

Re: How to get texture image to fully cover obj

Post by DarthR2` » Wed Dec 27, 2023 1:32 pm

For certain more complex shapes scaling still might leave white (or transparent if png) lines around edges. I always love using the create layer from mask with a transparent png, but then save a separate jpg of the same image with the background filled in to roughly match the model and use that as the template image.

Lord_BradyRocks
Posts: 10
Joined: Thu Nov 16, 2023 6:45 pm

Re: How to get texture image to fully cover obj

Post by Lord_BradyRocks » Sat Feb 24, 2024 12:09 am

Can you expand on this, like are you say make it all green for the template?
Thanks


by DarthR2` » Wed Dec 27, 2023 5:32 am

For certain more complex shapes scaling still might leave white (or transparent if png) lines around edges. I always love using the create layer from mask with a transparent png, but then save a separate jpg of the same image with the background filled in to roughly match the model and use that as the template image.

Lord_BradyRocks
Posts: 10
Joined: Thu Nov 16, 2023 6:45 pm

Re: How to get texture image to fully cover obj

Post by Lord_BradyRocks » Sat Feb 24, 2024 12:18 am

This was the plant image I was trying to get to not have the white / black lines on the edges
Attachments
plant
plant

DarthR2`
Posts: 7
Joined: Thu Sep 22, 2022 12:39 pm

Re: How to get texture image to fully cover obj

Post by DarthR2` » Sat Mar 02, 2024 3:57 pm

Yes, so I would take the image into GIMP or some other image editor and make a version with the background all green. Use the transparent background for the mask, but the green for the template.
TemplateImage.png

Lord_BradyRocks
Posts: 10
Joined: Thu Nov 16, 2023 6:45 pm

Re: How to get texture image to fully cover obj

Post by Lord_BradyRocks » Mon Jul 08, 2024 8:50 am

Ok, thanks!

Took me awhile to see this...

Have you created anything new with MM ?

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