How to get texture image to fully cover obj
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- Posts: 10
- Joined: Thu Nov 16, 2023 6:45 pm
How to get texture image to fully cover obj
Hi,
I am trying to get the texture used to create the layer mask, to fully cover the mesh / obj.
I read from one of the tips and tricks posts, to increase the size of the texture image save it as a copy bigger, then bring it in. But no matter how much I scale the 2nd image texture, the obj still has white lines on the top middle areas where it does not fully overlap over the mesh.
How can I get the texture to fully overlap the inflated obj / mesh ?
I am trying to get the texture used to create the layer mask, to fully cover the mesh / obj.
I read from one of the tips and tricks posts, to increase the size of the texture image save it as a copy bigger, then bring it in. But no matter how much I scale the 2nd image texture, the obj still has white lines on the top middle areas where it does not fully overlap over the mesh.
How can I get the texture to fully overlap the inflated obj / mesh ?
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- Posts: 10
- Joined: Thu Nov 16, 2023 6:45 pm
Re: How to get texture image to fully cover obj
Hi, that should work! Here is an example of a leaf that I just created. Note that the outline of the leaf layer is approx. 2 pixel narrower than the border of the leaf. You can also look into the attached project file.
Re: How to get texture image to fully cover obj
For certain more complex shapes scaling still might leave white (or transparent if png) lines around edges. I always love using the create layer from mask with a transparent png, but then save a separate jpg of the same image with the background filled in to roughly match the model and use that as the template image.
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- Posts: 10
- Joined: Thu Nov 16, 2023 6:45 pm
Re: How to get texture image to fully cover obj
Can you expand on this, like are you say make it all green for the template?
Thanks
by DarthR2` » Wed Dec 27, 2023 5:32 am
For certain more complex shapes scaling still might leave white (or transparent if png) lines around edges. I always love using the create layer from mask with a transparent png, but then save a separate jpg of the same image with the background filled in to roughly match the model and use that as the template image.
Thanks
by DarthR2` » Wed Dec 27, 2023 5:32 am
For certain more complex shapes scaling still might leave white (or transparent if png) lines around edges. I always love using the create layer from mask with a transparent png, but then save a separate jpg of the same image with the background filled in to roughly match the model and use that as the template image.
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- Posts: 10
- Joined: Thu Nov 16, 2023 6:45 pm
Re: How to get texture image to fully cover obj
This was the plant image I was trying to get to not have the white / black lines on the edges
Re: How to get texture image to fully cover obj
Yes, so I would take the image into GIMP or some other image editor and make a version with the background all green. Use the transparent background for the mask, but the green for the template.
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- Posts: 10
- Joined: Thu Nov 16, 2023 6:45 pm
Re: How to get texture image to fully cover obj
Ok, thanks!
Took me awhile to see this...
Have you created anything new with MM ?
Took me awhile to see this...
Have you created anything new with MM ?