Animation and inflate issues

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j2l
Posts: 1
Joined: Fri Aug 20, 2021 2:13 pm

Animation and inflate issues

Post by j2l » Fri Aug 20, 2021 2:49 pm

Hello,
I love monster mash!
I'm trying to push animation beyond monsters ;)
But mesh extrapolation of legs is sluggish:
Image
I tried adding more joints but it's worse, everything is too curvy.

And my horse needs some sculpt from the front view:
Image

Is Monster Mash will add some tools to kinda fix these issues in the near future?
Thanks!

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dvoromar
Posts: 41
Joined: Tue Apr 20, 2021 2:23 pm

Re: Animation and inflate issues

Post by dvoromar » Mon Nov 01, 2021 4:22 pm

Hi, we appreciate that you're trying to push MM to its limits. You're right that to achieve realistic animation of thin legs, it usually requires more control pins, which may be difficult to synchronize. We're working on a solution to this problem, but I can't currently say if or when it will be available.

At the moment, it isn't possible to alter the frontal view directly in MM, but you can import it into a 3D modeler as a base model for further sculpting.

We tried to create a model of a horse in the past which I'm attaching here as an example of the model quality you can get from MM.

horse.png
Attachments
mm_project_horse.zip
(38.77 KiB) Downloaded 1448 times

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