Search found 15 matches

by dvoromar
Thu Aug 12, 2021 9:57 pm
Forum: Tips and tricks
Topic: Help Exporting with animations from Blender?
Replies: 3
Views: 1692

Re: Help Exporting with animations from Blender?

Hi kita, Monster Mash uses vertex-based animation (i.e., keyframed animation of individual vertices of mesh) instead of the traditional skeleton-based animation. Such animation is exported into glTF format using Morph Targets which are converted to Shape Keys in Blender. The problem you're describin...
by dvoromar
Tue Jun 01, 2021 10:53 pm
Forum: Tips and tricks
Topic: Please add the ability to let us select simple shape outlines then draw with that shape.
Replies: 1
Views: 1370

Re: Please add the ability to let us select simple shape outlines then draw with that shape.

Hi kita, thanks for the suggestion! In the future, we plan to add tools to make drawing shapes easier. In the meantime, you can use this alternative but somewhat tedious approach that we described in the CGSociety forum thread : Save the project as a ZIP file, unpack the ZIP and you'll see a list of...
by dvoromar
Tue Jun 01, 2021 10:24 pm
Forum: Share the results
Topic: Monster Bae Characters
Replies: 4
Views: 2776

Re: Monster Bae Characters

Cute characters, thanks for sharing them!
by dvoromar
Tue Jun 01, 2021 10:22 pm
Forum: Share the results
Topic: picopicoshimbun's creations on Twitter
Replies: 0
Views: 1044

picopicoshimbun's creations on Twitter

My favorite picopicoshimbun's creations that I found on Twitter. https://twitter.com/picopicoshimbun/status/1372709148035489794 https://twitter.com/picopicoshimbun/status/1367668089240784900 https://twitter.com/picopicoshimbun/status/1367964027561725953 https://twitter.com/picopicoshimbun/status/137...
by dvoromar
Thu May 13, 2021 12:40 am
Forum: Other
Topic: Animation issues
Replies: 3
Views: 1885

Re: Animation issues

onnevan wrote:
Mon May 10, 2021 3:54 pm
Hi, this little tool is amazing! I have some trouble thoug getting animation to work fine. Sometimes in animation mode the pins just don't appear and the record button is deactivated, maybe the mesh is not valid??
Hi, could you send here an example of this wrong behavior?